Auto-Rig Pro for Blender

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Features of Auto-Rig Pro

  • Automatic bone placement solver based on mesh recognition for bipeds characters.
  • Asymmetrical models supported.
  • Edit the Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
  • Apply Pose as Rest Pose feature to quickly change the rest pose of the character, aligning reference bones on it and applying armature modifiers in a single click
  • Modular: only rig what you need. Fingers, toes, ears, breast, an adjustable amount of spine, neck, twist bones, tail, and neck bones… Duplicate, and remove limbs to rig creatures with multiple arms and legs.
  • Fingers auto-rotation option: bend when scaling the first phalange, pre-defined fist pose
  • Easy controller shape edition
  • Bone picker: Can be turned on/off, import/export presets. Customizable.
  • Colors customization
  • Cartoon compliant: stretchy spine, legs, arms…
  • IK-FK snap autokey compliant, snaps properly when unlocking all the leg/forearm rotation axis
  • IK-FK controllers auto-hide
  • Hybrid IK pole / IK arrow vector
  • 2 or 3 bones IK chains for legs
  • Knees and elbows pinning
  • Head rotation locked or free
  • Bend all fingers in one click (fingers grasp), fist pre-defined pose, auto rotation of fingers phalanges from scale
  • IK/FK eyes
  • Auto-eyelid rotation
  • Multiple Child-Of constraints support the IK hands and feet to change their parent space at any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
  • Complete set of secondary controllers for fine pose sculpt
  • Advanced facial setup with automated placement
  • Improved skinning based on Blender’s heatmaps. Auto-splitting of multiple elements + voxelization. Compliant with the Voxel Heat Diffuse Skinning addon.
    Shape keys drivers creation tool
  • Game engines support, FBX, GLTF: Unity – Unreal Engine – Godot. Generic, Humanoid, and Universal rig type
  • Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. IK support. BVH, FBX files compliant, e.g. Mixamo animations.
  • Compliant with X-Muscle System for realistic muscles simulation
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You get a .zip file containing the necessary addons and blend files.

Size
4.44 MB
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$9.99

Auto-Rig Pro for Blender

0 ratings
I want this!